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Showing posts from 2018

Book review of "Digital Citizenship: A Community-Based Approach" By Susan Bearden

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I want to share with all of you this recent book review I made of "Digital Citizenship: A Community-Based Approach" By Susan Bearden  ( @s_bearden ), which was published in The Turkish Online Journal of Distance Education (TOJDE) . As an educator, researcher, and technology passionate person,  I found this book a great start point to get to know what Digital Citizenship is about, and how to identify in which ways we can start promoting advocacy for it in our institutions (whether it is a K-12 or a higher education context). You can find the review  here !

What is Digital Citizenship and why is it important?

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In this video I want to share some brief ideas of what is Digital Citizenship and why it is important to foster it in different levels of education.

Training and development of Digital and Intercultural competence of early childhood educators to promote school coexistence

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This article analyzes the characteristics of a training program based on the INCULTIC model and how it is related to the development of the Intercultural Competence and ICT Competence of future pedagogues in early childhood education. This study was developed under an Action-research approach, using both qualitative and quantitative techniques and instruments. A program based in the INCULTIC model was planned, designed, applied and evaluated in order to find out that, after finishing the program, there were significant changes in the development of the Intercultural Competence and ICT Competence of the participants after the training program Click   here to access the paper (in Spanish). Designed by Freepik

Colombian Elders and Their Use of Handheld Digital Devices

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I want to share this paper where a group of Colombian researchers and I make an analysis of the use of handheld devices by elders in Colombia and how the development of Digital Literacy in this population has an important relation with the level of penetration of technology in the country. We also did an analysis of the way this population uses technology and relate it with the context they grew up in many decades ago. To read the full paper click here . Designed by Freepik

Becoming an instructional designer within the classroom

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There are many approaches that we can find out there about using technology to foster a certain set of skills or literacies through educational experiences (could be face-to-face, blended or online). Some academic/researches do support the fact of bringing technology can indeed help engaging students in many different ways—making them care about the content/topic, produce excitement and interest in knowing or developing the skills needed for a class, etc.—but not all of these researchers cover one of the important parts that happen before the experience design (with technology): the instructional design. Just to clarify, with this statement I am not assuming that some researchers do not care about this component. What I am trying to make clear is that, before jumping into the integration of technology in the curriculum, we need to think about our expectation of what we are teaching—what are trying to accomplish through the experience that we are about to design?—to later being able t

Communicating effectively in online contexts - Designing experiences with technology to promote digital citizenship

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Fostering Digital Citizenship is crucial in the XXI century. The current education system is not completely responding to this need, and it is necessary to design experiences across the curriculum to help students to become digital citizens. One of the components of becoming a digital citizen is to be able to use technology in an ethical way. This is, being able to communicate properly in online contexts, being careful to be respectful and mindful of other people's beliefs, ideas, cultural background and point of views of a particular topic. Online hate has become a critical issue in our society and one of the main reason this is happening is because the lack of ability to tolerate or respect opinions or ideologies different than ours. For this reason, I can think of some opportunities that can be executed inside and outside of classroom contexts to help students develop this abilities. Designed by Freepik Creating Personal Learning Environments through LMS Creating a Pe

Augmented Reality - The Sandbox of UC-Davis and some brainstorming about the use of AR

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--> The Augmented Reality (AR) Sandbox is a tool created by researchers at the University of California, Davis. In this sandbox, “the sand is augmented in real-time with an elevation color map, topographic contour lines, and simulated water” ( Augmented Reality Sandbox Website ). After exploring some of the possibilities that this tools has to offer for educational purposes, I thought about how this could be used for other purposes and also how, in general, Augmented Reality could be implemented for other purposes. The AR Sandbox in use at UCLA It would be nice for this AR Sandbox to be adapted to their location (this would imply personalized programming depending where it is being used) to show which animals can live and which plants can grow based on the natural conditions (e.g. weather, humidity, altitude). This addition could bring even more opportunities to this tool to be implemented and used in different subject matters or courses in schools or higher

Possibilities with technology for collaboration and developing multiliteracies

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Talking about digital media as a tool to support teaching and learning is not new nowadays. The single fact of including technologies in the teaching process will not imply that we are innovating in our classrooms or teaching environments (face-to-face, online, blended). We could could transform the whole student experience using simple tools as PowerPoint, but we can also use it just to replace a blackboard (which is okay, but it'd be the same than before just using a different tool). What digital technologies could help with, is bringing a great variety of possibilities to change the classroom experience and transform it into a constructivist, unique and student-driven one. This, of course, will imply some changes in educators' mindset. Changing the paradigm of teaching, giving students the chance to become "the main characters of the movie", where questions and students' interests are taken into consideration in the curriculum design. Image  Designed b

Managing information (knowledge?) and fostering information literacy in higher education students: Baby steps to make

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There are many educational approaches related to how educators should teach in order to promote a meaningful learning in their students. It is still common to see that many educators stick to the idea that their knowledge means power in classroom settings, where no doubt is allowed since the one who can ask the question is the professor. Technologies have brought new ways of writing and communication. All Internet users, despite their background or profile, are able to add more information in the cloud (Internet). Every single day, the amount of information uploaded to Internet is massive and, as users, it is impossible to embrace it. This information is being created by different type of users, for multiple purposes (connect with other people, communicate an idea, marketing, fun, debate about a topic, share new academic content/research findings, news, trending content, among others) and in a diversity of formats (images, texts, videos, audio, etc.). If we put these co

Thinking about some challenges for today’s (and future) education

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Time goes by very fast and so are the “trends”. Our society is facing a very fast-paced lifestyle, where technology is all around us. For better or for worst, people rely on technology to do everyday tasks (organizing a schedule/calendar, writing, saving personal information, cooking, streaming/downloading/uploading multimedia from Internet, among many others) and current generations are used to it. We do not need to go 10 years in the future from now to identify many challenges that we may be facing in our world and the educational area is the one of those that need to be prepared to face the current (and fast) changes brought by technology. The 21st Century demands educators with a new mindset: willing to become lifelong learners and innovators. Teaching must become a space of sharing and constructing the skills that are needed today and, also, that will be needed in the future (critical thinking, problem solving, etc.). Educators need to embrace technology as a main ally

A Citizen's Guide to Fake News

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Quiero compartir un nuevo sitio Web relacionado con las noticias falsas o "Fake News" llamado " A Citizen's Guide to Fake News " (Una guía ciudadana para las noticias falsas), el cual fue publicado el 28 de Agosto del 2018.  En este sitio Web, tuve la oportunidad de trabajar con otros estudiantes de doctorado de  la Universidad de California, Santa Barbara ( UCSB ) y el profesor Joe Walther ( UCSB's Center for Information Technology and Society) , y cubrimos un detallado abordaje de la naturaleza, historia y consideraciones a tener frente a las noticias falsas. Esto con el propósito de transformar la ciudadanía y fomentar una mirada crítica al consumo de información digital. ----- I want to share this new Website about #FakeNews called " A Citizen's Guide to Fake News " which was published in August 28th, 2018.  In this Website, where was able to work along with others Phd students of UCSB and professor Joe Walth

Fortalecimiento de la competencia TIC de estudiantes de educación superior en Ambientes Virtuales de Aprendizaje

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La OCDE y el Espacio Europeo de Educación Superior (EEES) exponen la necesidad de establecer una serie de competencias consideradas clave en una sociedad digital y basada en el conocimiento, una de estas competencias es la competencia TIC o digital, por lo que toda aquella investigación que ayude al desarrollo de estas competencias genéricas, le aportará a las habilidades, actitudes y conocimiento del siglo XXI.  Así, esta investigación, de corte cuantitativo, contó con la participación de 125 estudiantes de educación superior de distintos programas académicos que participan en procesos de formación en ambientes virtuales de aprendizaje donde se observó el desarrollo de las Competencias TIC en entornos digitales.  Para acceder a la publicación hacer clic aquí.

Uso de vídeos educativos para el desarrollo de la competencia intercultural de estudiantes

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El presente video presenta resultados de la investigación " Uso de vídeos educativos para el desarrollo de la competencia intercultural de estudiantes ", el cual fue financiado por Colciencias   y aplicado en el contexto de la educación superior en ambientes virtuales de aprendizaje (AVAs). Esta ponencia fue parte de la décima edición del Simposio " Las Sociedades ante el Reto Digital: desafíos y transformaciones desde las Educación y la Comunicación ",  en el año 2017, realizado en el marco de la Cátedra Europa de la Universidad del Norte y organizado por el Observatorio de Educación, el CEDU y los Departamentos de Educación y Comunicación Social y Periodismo de dicha institución.